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Judging Criteria

The judging criteria is based on the following item: 

  • Novelty of the idea/ Innovativeness. This covers not only mechanics, but also back story and any elements that are original or innovative (The emphasis on innovativeness will be greater for less novel games). 
  • Implementation of the core mechanics. Are they fun, challenging, balanced? How good is the level design or the economy (whichever might be applicable). Is it interesting and balanced. Is there a sense of progression and does the product have the right flow? You can lose points here for things such as obvious dominant strategies, unclear objectives, etc.
  • Replay value /Fun factor. What will keep me coming back to this product? Is the product interesting to play/use? Does it engaging?
  • Applicability. Does the product suits the age group (target group) specified? Is the product provide any skill building for users? Is it useful for another purpose?
  • Story elements. Depending on the product, story might have take on more or less importance. Is it immersive, interesting, etc?
  • Values. Are there any values delivered by the product? (moral values, soft skills development etc)
  • User interface. Very important part of the overall experience, will be judged on usability, aesthetics, synergy with the rest of the product, etc. Are there tutorials that teach the user how to play/how to use? How well are they done? Learning curve of the product, is it easy to learn?
  • Bugs. Major bugs that impact the flow of demonstration will induce penalties.

 

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